object OverpowerShot
{
    frame 10BAA { light PELLET }

    frame TNT1B { light PELLET_X1 }
    frame TNT1C { light PELLET_X2 }
    frame TNT1D { light PELLET_X3 }
}

pulselight POWERHEAL
{
    color 0.1 0.6 0.1
    size 256
    secondarySize 48
    interval 0.05
}

object PoweroverGLDEF
{
    frame TNT1A { light POWERHEAL }
}